Course Unit Code | Course Unit Title | Type of Course Unit | Year of Study | Semester | Number of ECTS Credits | GRA2202016174 | MODELLING II | Elective | 2 | 4 | 3 |
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Level of Course Unit |
First Cycle |
Objectives of the Course |
Practical applications of three dimensional digital modeling with different software and Render parameters in architectural design / Concept of creating low-polygonal digital model. |
Name of Lecturer(s) |
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Learning Outcomes |
1 | she/he learn different software and Render parameters in Architectural Design | 2 | she/he learn the concept of low-polygonal digital modeling | 3 | she/he learn practical applications of three dimensional digital modeling | 4 | | 5 | |
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Mode of Delivery |
Formal Education |
Prerequisites and co-requisities |
None |
Recommended Optional Programme Components |
None |
Course Contents |
The concept of modeling in the digital media in the past / Low polygon applications in producing three dimensional geometric form / Controlling the changes in light, camera and material in the diversity situations of the same design model / Render parameters of different software / Application of real model simulation techniques (material coating, color, light, depth) to three dimensional geometric models / Improved reality applications / Digital model transfer to photorealistic simulation environments / Practice in simulation and animation applications.
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Weekly Detailed Course Contents |
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1 | The concept of modeling in the daily digital environment from the past | | | 2 | Low Polygon applications in three dimensional geometric form production | | | 3 | Low Polygon Numerical 3D Modeling Methods | | | 4 | Modeling Programs as a design tool | | | 5 | Modeling Methods for Creating Design Alternatives | | | 6 | Light, Camera, and Material Usage Methods | | | 7 | Effects on Light, Camera, and Material Design Alternatives | | | 8 | Day and Night Light Control Values / Render Parameters | | | 9 | midterm | | | 10 | Photorealistic Fixed Visual Creation Controls | | | 11 | Parametric Design Approaches in Modeling Programs | | | 12 | Parametric Design Approaches in Modeling Programs | | | 13 | Interaction / Motion in Parametric Design | | | 14 | Animation and Simulation Environments / 3D Data Transfers | | | 15 | Control Systems in Simulation Programs | | | 16 | final presentations | | |
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Recommended or Required Reading |
Principles of Modeling and Rendering with 3D Studio, Stuart Mealing, 1998.
Realistic Architectural Visualization with 3ds Max and mental Ray: 2nd Edition, Roger Cusson, 2009.
Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization, Markus Kuhlo, 2010.
Advanced Global Illumination, Second Edition, Philip Dutre, Philippe Bekaert and Kavita Bala, 2006.
A-3D: 3D Architectural Visualization, Kumtorn Nateethanasarn, 2009.
Physically Based Rendering: From Theory To Implementation: 2nd Edition, Matt Pharr, 2010. |
Planned Learning Activities and Teaching Methods |
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Assessment Methods and Criteria | |
SUM | 0 | |
SUM | 0 | Yarıyıl (Yıl) İçi Etkinlikleri | 40 | Yarıyıl (Yıl) Sonu Etkinlikleri | 60 | SUM | 100 |
| Language of Instruction | | Work Placement(s) | None |
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Workload Calculation |
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Midterm Examination | 1 | 3 | 3 |
Final Examination | 1 | 3 | 3 |
Attending Lectures | 14 | 3 | 42 |
Project Preparation | 14 | 3 | 42 |
Self Study | 1 | 3 | 3 |
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Contribution of Learning Outcomes to Programme Outcomes |
LO1 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | LO2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | LO3 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | LO4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | LO5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
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* Contribution Level : 1 Very low 2 Low 3 Medium 4 High 5 Very High |
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