Course Unit Code | Course Unit Title | Type of Course Unit | Year of Study | Semester | Number of ECTS Credits | SAES1132022333 | GAME TEACHING | Elective | 1 | 1 | 4 |
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Level of Course Unit |
First Cycle |
Objectives of the Course |
Gaining game, educational game, traditional game concept knowledge and game teaching skills. |
Name of Lecturer(s) |
Doç. Dr. Seher ÇETİNKAYA |
Learning Outcomes |
1 | Having the concept of Game, Educational Game, Traditional Children's Games | 2 | Understanding the importance of play on child development | 3 | Recognizing traditional children's games | 4 | Gaining the ability to develop educational games in accordance with the curriculum | 5 | Öğretim programlarına uygun eğitsel dijital oyun tasarlama becerisi kazanma |
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Mode of Delivery |
Formal Education |
Prerequisites and co-requisities |
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Recommended Optional Programme Components |
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Course Contents |
Definition of the game, its contribution to child development, the importance of the game, the elements to be found in the game, game design principles, teaching traditional children's games. In addition, the definition of educational game and theoretical information on its place and importance in primary school curriculum, as well as the ability to design educational games in accordance with the achievements of the courses in the primary school curriculum. |
Weekly Detailed Course Contents |
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1 | Definition of the game, its history, its role on child development | | | 2 | Game types information | | | 3 | | | | 4 | traditional children's games | | | 5 | | | | 6 | teaching traditional children's games | | | 7 | the place and importance of educational game in teaching | | | 8 | | | | 9 | designing educational games suitable for the curriculum | | | 10 | designing educational games suitable for the curriculum | | | 11 | The place and importance of educational digital games in teaching | | | 12 | designing educational digital games suitable for curricula | | | 13 | designing educational digital games suitable for curricula | | | 14 | designing educational digital games suitable for curricula | | | 15 | designing educational digital games suitable for curricula | | |
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Recommended or Required Reading |
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Planned Learning Activities and Teaching Methods |
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Assessment Methods and Criteria | |
SUM | 0 | |
SUM | 0 | Yarıyıl (Yıl) İçi Etkinlikleri | 40 | Yarıyıl (Yıl) Sonu Etkinlikleri | 60 | SUM | 100 |
| Language of Instruction | | Work Placement(s) | |
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Workload Calculation |
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Midterm Examination | 1 | 1 | 1 |
Final Examination | 1 | 1 | 1 |
Practice | 7 | 15 | 105 |
Individual Study for Mid term Examination | 1 | 3 | 3 |
Individual Study for Final Examination | 1 | 3 | 3 |
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Contribution of Learning Outcomes to Programme Outcomes |
LO1 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | LO2 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | LO3 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | LO4 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | LO5 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
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* Contribution Level : 1 Very low 2 Low 3 Medium 4 High 5 Very High |
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