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Description of Individual Course UnitsCourse Unit Code | Course Unit Title | Type of Course Unit | Year of Study | Semester | Number of ECTS Credits | SEC20420168112 | MULTIMEDIA SOFTWARE DESIGN | Elective | 2 | 4 | 3 |
| Level of Course Unit | Short Cycle | Objectives of the Course | Multimedia design principles for design cases, audio, video, animation, photo, etc. In the presence of different media to develop design solutions that are intended primarily the acquisition of qualification.
Today's rapidly changing and developing multimedia technologies through interactive areas requirements for digital media tools and programs correct and functional can use it, the era of the emerging technology that can keep pace, aesthetic and social sensitivity design solutions that can deliver media to create. | Name of Lecturer(s) | Öğr.Gör.Necati TAŞKIN | Learning Outcomes | 1 | Computer-aided multimedia presentations, mobile applications, and information on topics such as design unique, functional, creative design solutions development skills to win. | 2 | Multimedia design concept creation, content scheduling, motion picture fundamental issues such as the use of theoretical and practical design builds awareness. Possibilities of computer technologies, vision, hearing, touch, feel and experience to transform thinking skills to win. | 3 | Multimedia can be used to design programs / software knowledge is learned. |
| Mode of Delivery | Formal Education | Prerequisites and co-requisities | None | Recommended Optional Programme Components | None | Course Contents | Design elements comprises administering on multimedia projects. Animated graphics, multi-media design, moving informational graphics, generic animations, TV spots, music videos, web intro, ad films, experimental videos, computer game design in this course will create content. | Weekly Detailed Course Contents | |
1 | The definition of multimedia, history and examples of introductory courses on.
| | | 2 | Studying examples of Multimedia.
| | | 3 | Examples of multimedia content, narrative technique, interpretation in terms of design and programming.
| | | 4 | The basic use of Adobe Flash software and operation, interface presentation.
| | | 5 | Adobe Flash timeline panel, animation, movie clip, mask, with guide layer animation applications.
| | | 6 | Animation Applications
| | | 7 | Example Game design
| | | 8 | Midterm Exam
| | | 9 | Digital media audio, music, special effects usage.
| | | 10 | Study.
| | | 11 | Duration of the project, planning the work flow and story development issues
| | | 12 | The project to digitize and implementation process.
| | | 13 | Project implementation activities in classroom presentation and public evaluation.
| | | 14 | Project implementation activities in classroom presentation and public evaluation.
| | | 15 | Project implementation activities in classroom presentation and public evaluation.
| | | 16 | Final | | |
| Recommended or Required Reading | | Planned Learning Activities and Teaching Methods | | Assessment Methods and Criteria | |
SUM | 0 | |
SUM | 0 | Yarıyıl (Yıl) İçi Etkinlikleri | 40 | Yarıyıl (Yıl) Sonu Etkinlikleri | 60 | SUM | 100 |
| Language of Instruction | Turkish | Work Placement(s) | None |
| Workload Calculation | |
Midterm Examination | 2 | 1 | 2 | Final Examination | 2 | 1 | 2 | Attending Lectures | 1 | 14 | 14 | Practice | 1 | 14 | 14 | Individual Study for Homework Problems | 3 | 10 | 30 | Individual Study for Mid term Examination | 10 | 1 | 10 | Individual Study for Final Examination | 8 | 1 | 8 | |
Contribution of Learning Outcomes to Programme Outcomes | LO1 | 3 | 4 | 4 | 5 | 4 | 4 | 3 | 5 | 1 | 3 | 1 | 1 | 1 | 1 | LO2 | 3 | 4 | 4 | 5 | 4 | 4 | 3 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | LO3 | 3 | 4 | 4 | 5 | 4 | 4 | 3 | 4 | 1 | 3 | 1 | 1 | 1 | 1 |
| * Contribution Level : 1 Very low 2 Low 3 Medium 4 High 5 Very High |
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