Description of Individual Course Units
Course Unit CodeCourse Unit TitleType of Course UnitYear of StudySemesterNumber of ECTS Credits
OÖE6022GAME-BASED PROFESSIONAL DEVELOPMENTCompulsory125
Level of Course Unit
Second Cycle
Objectives of the Course
To examine the effects of games and games on professional development at the graduate level and to introduce students to the integration of games at the professional level.
Name of Lecturer(s)
Dr. Öğr. Üyesi Caner ÖZDEMİR
Learning Outcomes
1Knows the concept of the game.
2Uses games in educational activities.
3Knows the history of educational games.
4Follows the development of game theories.
5Uses professional level games in a professional way.
6Follows the academic studies about the game in education.
Mode of Delivery
Formal Education
Prerequisites and co-requisities
None
Recommended Optional Programme Components
None
Course Contents
In this course; It is planned to include educational games that take place at the pre-school and primary school level from early childhood, which are aimed to integrate into educational environments and to be used in these environments. The use of games for educational purposes, game theories, classroom environments having a positive climate through games, the objectives, types and basic elements of games are the focal points of this course. It is among the objectives of the course that teachers who continue their education at the graduate level should include games more for educational purposes in their lessons or in extracurricular social activities they carry out with their students, and to advance these activities with scientific processes. In addition, it is another achievement that the lesson aims for teachers to observe themselves and their students by making use of games in their teaching processes and to improve themselves professionally.
Weekly Detailed Course Contents
WeekTheoreticalPracticeLaboratory
1Course Introduction and Preparations
2Game Introduction and History
3Aims of Games
4The Place and Importance of Games in the Education System
5Game Theories
6Game Theories
7Educational Games
8Development and History of Educational Games
9Mid term exam
10Games in Educational Environments
11Gamification in Educational Environments
12Contribution of Games to Professional Development
13Contribution of Games to Professional Development
14Good Examples in Educational Games
15Good Examples in Educational Games
16Final Exam
Recommended or Required Reading
A.Pellegrini (2010) The Oxford Handbook of the Development of Play A.Pellegrini ve P.Smith (2004). The Nature of Play: Great Apes and Humans E. Wood (2005). Play, Learning and the Early Childhood Curriculum K.H. Pasek ve R.M. Golinkoff (2008). A Mandate for Playful Learning in Preschool: Presenting the Evidence D. Singer, R.M. Golinkoff, K.H. Pasek (2009). Play:Learning: How Play Motivates and Enhances Children's Gognitive and Social-Emotional Growth V.G.Paley (2005): A Child's Work: The Importance of Fantasy Play G. Gronlund (2010). Developmentally Appropriate Play: Guiding Young Children to A Higher Level. Göncü, A. (2021). Oyunda Büyümek: Çocuk Gelişimi ve Eğitimine Sosyo Kültürel Bakış. Koç Üniversitesi Yayınları:192, 3. Baskı: İstanbul, Mayıs, 2022.
Planned Learning Activities and Teaching Methods
Assessment Methods and Criteria
Term (or Year) Learning ActivitiesQuantityWeight
SUM0
End Of Term (or Year) Learning ActivitiesQuantityWeight
SUM0
Yarıyıl (Yıl) İçi Etkinlikleri50
Yarıyıl (Yıl) Sonu Etkinlikleri50
SUM100
Language of Instruction
Work Placement(s)
None
Workload Calculation
ActivitiesNumberTime (hours)Total Work Load (hours)
Midterm Examination16060
Final Examination18080
TOTAL WORKLOAD (hours)140
Contribution of Learning Outcomes to Programme Outcomes
PO
1
PO
2
PO
3
PO
4
PO
5
PO
6
PO
7
LO15555555
LO25555455
LO35555555
LO45455555
LO55555555
LO65555555
* Contribution Level : 1 Very low 2 Low 3 Medium 4 High 5 Very High
 
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