Course Unit Code | Course Unit Title | Type of Course Unit | Year of Study | Semester | Number of ECTS Credits | OÖE6022 | GAME-BASED PROFESSIONAL DEVELOPMENT | Compulsory | 1 | 2 | 5 |
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Level of Course Unit |
Second Cycle |
Objectives of the Course |
To examine the effects of games and games on professional development at the graduate level and to introduce students to the integration of games at the professional level. |
Name of Lecturer(s) |
Dr. Öğr. Üyesi Caner ÖZDEMİR |
Learning Outcomes |
1 | Knows the concept of the game. | 2 | Uses games in educational activities. | 3 | Knows the history of educational games. | 4 | Follows the development of game theories. | 5 | Uses professional level games in a professional way. | 6 | Follows the academic studies about the game in education. |
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Mode of Delivery |
Formal Education |
Prerequisites and co-requisities |
None |
Recommended Optional Programme Components |
None |
Course Contents |
In this course; It is planned to include educational games that take place at the pre-school and primary school level from early childhood, which are aimed to integrate into educational environments and to be used in these environments. The use of games for educational purposes, game theories, classroom environments having a positive climate through games, the objectives, types and basic elements of games are the focal points of this course. It is among the objectives of the course that teachers who continue their education at the graduate level should include games more for educational purposes in their lessons or in extracurricular social activities they carry out with their students, and to advance these activities with scientific processes. In addition, it is another achievement that the lesson aims for teachers to observe themselves and their students by making use of games in their teaching processes and to improve themselves professionally. |
Weekly Detailed Course Contents |
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1 | Course Introduction and Preparations | | | 2 | Game Introduction and History | | | 3 | Aims of Games | | | 4 | The Place and Importance of Games in the Education System | | | 5 | Game Theories | | | 6 | Game Theories | | | 7 | Educational Games | | | 8 | Development and History of Educational Games | | | 9 | Mid term exam | | | 10 | Games in Educational Environments | | | 11 | Gamification in Educational Environments | | | 12 | Contribution of Games to Professional Development | | | 13 | Contribution of Games to Professional Development | | | 14 | Good Examples in Educational Games | | | 15 | Good Examples in Educational Games | | | 16 | Final Exam | | |
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Recommended or Required Reading |
A.Pellegrini (2010) The Oxford Handbook of the Development of Play
A.Pellegrini ve P.Smith (2004). The Nature of Play: Great Apes and Humans
E. Wood (2005). Play, Learning and the Early Childhood Curriculum
K.H. Pasek ve R.M. Golinkoff (2008). A Mandate for Playful Learning in Preschool: Presenting the Evidence
D. Singer, R.M. Golinkoff, K.H. Pasek (2009). Play:Learning: How Play Motivates and Enhances Children's Gognitive and Social-Emotional Growth
V.G.Paley (2005): A Child's Work: The Importance of Fantasy Play
G. Gronlund (2010). Developmentally Appropriate Play: Guiding Young Children to A Higher Level.
Göncü, A. (2021). Oyunda Büyümek: Çocuk Gelişimi ve Eğitimine Sosyo Kültürel Bakış. Koç Üniversitesi Yayınları:192, 3. Baskı: İstanbul, Mayıs, 2022. |
Planned Learning Activities and Teaching Methods |
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Assessment Methods and Criteria | |
SUM | 0 | |
SUM | 0 | Yarıyıl (Yıl) İçi Etkinlikleri | 50 | Yarıyıl (Yıl) Sonu Etkinlikleri | 50 | SUM | 100 |
| Language of Instruction | | Work Placement(s) | None |
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Workload Calculation |
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Midterm Examination | 1 | 60 | 60 |
Final Examination | 1 | 80 | 80 |
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Contribution of Learning Outcomes to Programme Outcomes |
LO1 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | LO2 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | LO3 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | LO4 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | LO5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | LO6 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
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* Contribution Level : 1 Very low 2 Low 3 Medium 4 High 5 Very High |
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